Overview
Hyperscape features a RuneScape-inspired skill system with leveling, XP gain, and level requirements for equipment and activities.
Available Skills
Hyperscape has 14 skills total:
Combat Skills
| Skill | Purpose |
|---|
| Attack | Melee accuracy, weapon requirements |
| Strength | Melee damage |
| Defense | Damage reduction, armor requirements |
| Constitution | Health points |
| Ranged | Ranged combat accuracy and damage |
| Prayer | Prayer points and combat bonuses |
Gathering Skills
| Skill | Activity |
|---|
| Woodcutting | Chop trees for logs |
| Mining | Mine rocks for ores |
| Fishing | Catch fish at water spots |
| Agility | Traverse the world, stamina regeneration |
Artisan Skills
| Skill | Activity |
|---|
| Firemaking | Create fires from logs |
| Cooking | Prepare food from raw fish |
| Smithing | Smelt ores into bars and smith equipment |
| Fletching | Craft bows and arrows from logs |
| Crafting | Create leather armor, jewelry, and cut gems |
| Runecrafting | Craft elemental and combat runes at altars |
Support Skills
| Skill | Activity |
|---|
| Agility | Traverse the world to improve stamina regeneration |
XP and Leveling
XP Sources
Players gain XP through:
- Combat — Damage dealt grants Attack/Strength/Defense/Constitution XP
- Gathering — Woodcutting, Mining, Fishing grant XP per resource
- Artisan — Firemaking, Cooking, Smithing grant XP per action
- Quest Rewards — Quests award XP to specific skills
- XP Lamps — Quest rewards that grant XP to chosen skill
Hyperscape uses RuneScape’s XP curve:
XP for Level N = floor(sum(floor(L + 300 * 2^(L/7))) / 4) for L = 1 to N-1
Level Milestones
| Level | Total XP |
|---|
| 10 | 1,154 |
| 20 | 4,470 |
| 30 | 13,363 |
| 50 | 101,333 |
| 70 | 737,627 |
| 99 | 13,034,431 |
Resource Gathering
Woodcutting
Requirements:
- Hatchet in inventory or equipped
- Click tree to chop
Success rate improves with level. Higher-level trees require higher Woodcutting levels.
| Tree | Level | XP |
|---|
| Normal | 1 | 25 |
| Oak | 15 | 37.5 |
| Willow | 30 | 67.5 |
| Yew | 60 | 175 |
| Magic | 75 | 250 |
Mining
Requirements:
- Pickaxe in inventory or equipped
- Click ore rock to mine
OSRS-Accurate Mechanics:
- Pickaxe tier affects roll frequency (not success rate)
- Success rate is level-only (pickaxe doesn’t affect it)
- Rocks have 100% depletion on successful mine (1/8 chance)
- Dragon/Crystal pickaxes have bonus speed rolls
| Ore | Level | XP | Depletion |
|---|
| Copper/Tin | 1 | 17.5 | 1/8 chance |
| Iron | 15 | 35 | 1/8 chance |
| Coal | 30 | 50 | 1/8 chance |
| Mithril | 55 | 80 | 1/8 chance |
| Adamantite | 70 | 95 | 1/8 chance |
| Runite | 85 | 125 | 1/8 chance |
Pickaxe Tiers:
| Pickaxe | Level | Roll Ticks | Bonus Speed |
|---|
| Bronze | 1 | 8 ticks | None |
| Iron | 1 | 7 ticks | None |
| Steel | 6 | 6 ticks | None |
| Mithril | 21 | 5 ticks | None |
| Adamant | 31 | 4 ticks | None |
| Rune | 41 | 3 ticks | None |
| Dragon | 61 | 3 ticks | 1/6 chance for 2 ticks |
| Crystal | 71 | 3 ticks | 1/4 chance for 2 ticks |
Dragon and Crystal pickaxes have a chance to mine faster: Dragon has a 1/6 chance for 2-tick rolls (avg 2.83 ticks), Crystal has a 1/4 chance (avg 2.75 ticks).
Fishing
Requirements:
- Fishing rod in inventory
- Click fishing spot
| Fish | Level | XP |
|---|
| Shrimp | 1 | 10 |
| Trout | 20 | 50 |
| Lobster | 40 | 90 |
| Swordfish | 50 | 100 |
| Shark | 76 | 110 |
Agility
Agility is trained passively by moving through the world. Unlike traditional RuneScape agility courses, Hyperscape’s Agility system rewards exploration and travel.
Training Method:
- Gain 1 XP per 2 tiles traveled (walking or running)
- XP is batched at 100 tiles (50 XP) to prevent visual spam
- XP drops appear every ~15 seconds while running, ~30 seconds while walking
Benefits:
- Stamina Regeneration: +1% stamina regen per Agility level
- Level 1: 1% bonus (4.04/sec idle, 2.02/sec walking)
- Level 50: 50% bonus (6.0/sec idle, 3.0/sec walking)
- Level 99: 99% bonus (7.96/sec idle, 3.98/sec walking)
Death Penalty:
- Accumulated tiles toward next XP grant are lost on death
- Earned XP is never lost
Agility does not affect combat level, matching OSRS design.
Artisan Skills
Firemaking
Use tinderbox on logs in inventory to create a fire.
| Log | Level | XP |
|---|
| Normal | 1 | 40 |
| Oak | 15 | 60 |
| Willow | 30 | 90 |
| Yew | 60 | 202.5 |
| Magic | 75 | 303.8 |
Cooking
Use raw fish on a fire or range to cook.
| Food | Level | XP | Heals |
|---|
| Shrimp | 1 | 30 | 3 HP |
| Trout | 15 | 70 | 7 HP |
| Lobster | 40 | 120 | 12 HP |
| Swordfish | 45 | 140 | 14 HP |
| Shark | 80 | 210 | 20 HP |
Cooking Sources:
- Fires: Created via Firemaking skill (temporary)
- Ranges: Permanent cooking stations found in towns
Cooking can fail at low levels, burning the food. Ranges reduce burn chance compared to fires.
Fletching
Craft bows and arrows from logs using a knife.
Arrow Shafts (Knife + Logs):
| Logs | Level | Shafts | XP |
|---|
| Normal | 1 | 15 | 5 |
| Oak | 15 | 30 | 10 |
| Willow | 30 | 45 | 15 |
| Maple | 45 | 60 | 20 |
| Yew | 60 | 75 | 25 |
| Magic | 75 | 90 | 30 |
Bows (Knife + Logs, then String):
| Bow | Level | XP (Cut) | XP (String) |
|---|
| Shortbow | 5 | 5 | 5 |
| Longbow | 10 | 10 | 10 |
| Oak Shortbow | 20 | 16.5 | 16.5 |
| Oak Longbow | 25 | 25 | 25 |
| Willow Shortbow | 35 | 33.3 | 33.3 |
| Willow Longbow | 40 | 41.5 | 41.5 |
| Maple Shortbow | 50 | 50 | 50 |
| Maple Longbow | 55 | 58.3 | 58.3 |
| Yew Shortbow | 65 | 67.5 | 67.5 |
| Yew Longbow | 70 | 75 | 75 |
| Magic Shortbow | 80 | 83.3 | 83.3 |
| Magic Longbow | 85 | 91.5 | 91.5 |
Arrows (Arrowtips + Headless Arrows):
| Arrow | Level | XP (per 15) |
|---|
| Bronze | 1 | 19.5 |
| Iron | 15 | 37.5 |
| Steel | 30 | 75 |
| Mithril | 45 | 112.5 |
| Adamant | 60 | 150 |
| Rune | 75 | 187.5 |
Crafting
Create leather armor, jewelry, and cut gems.
Leather Armor (Needle + Thread + Leather):
| Item | Level | XP |
|---|
| Leather Gloves | 1 | 13.8 |
| Leather Boots | 7 | 16.3 |
| Leather Cowl | 9 | 18.5 |
| Leather Vambraces | 11 | 22 |
| Leather Body | 14 | 25 |
| Leather Chaps | 18 | 27 |
| Coif | 38 | 37 |
Dragonhide Armor (Needle + Thread + Dragon Leather):
| Item | Level | Leather | XP |
|---|
| Green D’hide Vambraces | 57 | 1 | 62 |
| Green D’hide Chaps | 60 | 2 | 124 |
| Green D’hide Body | 63 | 3 | 186 |
Jewelry (Gold Bar + Gem at Furnace):
| Item | Level | XP |
|---|
| Gold Ring | 5 | 15 |
| Amulet of Accuracy | 8 | 30 |
| Amulet of Strength | 50 | 85 |
| Amulet of Power | 70 | 100 |
| Amulet of Glory | 80 | 150 |
| Amulet of Fury | 90 | 165 |
Gem Cutting (Chisel + Uncut Gem):
| Gem | Level | XP |
|---|
| Sapphire | 20 | 50 |
| Emerald | 27 | 67.5 |
| Ruby | 34 | 85 |
| Diamond | 43 | 107.5 |
| Dragonstone | 55 | 137.5 |
| Onyx | 67 | 167.5 |
Runecrafting
Craft elemental and combat runes at runecrafting altars using essence.
| Rune | Level | XP per Essence | Multi-Rune Levels |
|---|
| Air | 1 | 5.0 | 11, 22, 33, 44, 55, 66, 77, 88, 99 |
| Mind | 2 | 5.5 | 14, 28, 42, 56, 70, 84, 98 |
| Water | 5 | 6.0 | 19, 38, 57, 76, 95 |
| Earth | 9 | 6.5 | 26, 52, 78 |
| Fire | 14 | 7.0 | 35, 70, 95 |
| Chaos | 35 | 8.5 | 74 |
Multi-rune levels allow you to craft multiple runes per essence. For example, at level 11 Runecrafting, you craft 2 air runes per essence instead of 1.
Smithing
Smelt ores into bars at furnaces, then smith bars into equipment at anvils.
Smelting (at Furnace)
| Bar | Level | Ores Required | XP | Success Rate |
|---|
| Bronze | 1 | 1 Copper + 1 Tin | 6.25 | 100% |
| Iron | 15 | 1 Iron Ore | 12.5 | 50% |
| Steel | 30 | 1 Iron Ore + 2 Coal | 17.5 | 100% |
| Mithril | 50 | 1 Mithril Ore + 4 Coal | 30 | 100% |
| Adamant | 70 | 1 Adamantite Ore + 6 Coal | 37.5 | 100% |
| Rune | 85 | 1 Runite Ore + 8 Coal | 50 | 100% |
Iron ore has a 50% failure rate when smelting, matching OSRS mechanics.
Agility
Agility is a unique skill that rewards players for traversing the game world. Unlike traditional RuneScape agility courses, Hyperscape’s agility system is integrated with movement and stamina mechanics.
Training Agility
XP Gain: Earn 1 XP per 2 tiles traveled (walking or running)
XP Batching: To prevent visual spam, XP is granted in batches:
- Every 100 tiles traveled = 50 XP granted
- Partial progress is preserved between batches
- Death resets accumulated tiles (not earned XP)
XP Rates:
| Movement Type | Tiles/Second | XP/Minute |
|---|
| Walking | 3.33 | ~100 XP |
| Running | 6.67 | ~200 XP |
Agility Benefits
Stamina Regeneration Bonus: +1% stamina regen per agility level
| Agility Level | Regen Multiplier | Idle Regen/Sec | Walk Regen/Sec |
|---|
| 1 | 1.01x | 4.04 | 2.02 |
| 25 | 1.25x | 5.00 | 2.50 |
| 50 | 1.50x | 6.00 | 3.00 |
| 75 | 1.75x | 7.00 | 3.50 |
| 99 | 1.99x | 7.96 | 3.98 |
High agility levels significantly improve stamina sustainability, allowing longer running sessions and faster recovery.
Weight and Stamina
Inventory weight affects stamina drain while running:
Weight Penalty: +0.5% stamina drain per kg carried
| Weight (kg) | Drain Multiplier | Drain/Second |
|---|
| 0 | 1.0x | 2.0 |
| 20 | 1.1x | 2.2 |
| 50 | 1.25x | 2.5 |
| 100 | 1.5x | 3.0 |
Heavy loads significantly increase stamina drain. Manage your inventory weight for optimal running efficiency.
Smithing (at Anvil)
Click an anvil to open the smithing interface. Requires a hammer in your inventory (not consumed). Select the item to smith and quantity.
Weapons:
| Item | Level | Bars Required | XP | Ticks |
|---|
| Bronze Sword | 4 | 1 Bronze | 12.5 | 4 |
| Bronze Scimitar | 5 | 2 Bronze | 25 | 4 |
| Iron Sword | 19 | 1 Iron | 25 | 4 |
| Steel Sword | 34 | 1 Steel | 37.5 | 4 |
| Mithril Sword | 54 | 1 Mithril | 50 | 4 |
Armor:
| Item | Level | Bars Required | XP | Ticks |
|---|
| Bronze Platebody | 18 | 5 Bronze | 62.5 | 4 |
| Iron Platebody | 33 | 5 Iron | 125 | 4 |
| Steel Platebody | 48 | 5 Steel | 187.5 | 4 |
| Mithril Platebody | 68 | 5 Mithril | 250 | 4 |
Tools:
| Item | Level | Bars Required | XP | Ticks |
|---|
| Bronze Hatchet | 1 | 1 Bronze | 12.5 | 4 |
| Bronze Pickaxe | 1 | 1 Bronze | 12.5 | 4 |
| Iron Hatchet | 16 | 1 Iron | 25 | 4 |
| Steel Hatchet | 31 | 1 Steel | 37.5 | 4 |
You must have a hammer in your inventory to smith items at an anvil. The hammer is not consumed.
Smithing supports “Make X” functionality - you can smith multiple items in one session. The system auto-smiths until you run out of bars or reach the target quantity.
Equipment Level Requirements
Equipment and activities have level gates:
| Tier | Attack/Defense | Ranged |
|---|
| Bronze | 1 | 1 |
| Iron | 5 | - |
| Steel | 10 | 10 |
| Mithril | 20 | 20 |
| Adamant | 30 | - |
| Rune | 40 | - |
| Dragon | 60 | - |
Skill Data Files
Skill configuration is in packages/shared/src/data/:
| File | Purpose |
|---|
equipment-requirements.json | Level requirements for equipment |
equipment-stats.json | Stat bonuses for equipment |
Skill Guide Panel
Click any skill in the Skills panel to open its Skill Guide, which shows all unlocks available at each level.
Features:
- Visual distinction between unlocked (green) and locked (gray) items
- Next unlock highlighted with progress indicator
- Scrollable list for skills with many unlocks
- Type indicators (item vs ability)
- Shows levels needed to reach next unlock
The Skill Guide Panel helps players plan their progression by showing what they’ll unlock at future levels.
Default Skill Values
Skills start at level 1 with 0 XP, except Constitution which starts at level 10:
// From packages/shared/src/entities/player/PlayerEntity.ts
playerData.skills = {
attack: { level: 1, xp: 0 },
strength: { level: 1, xp: 0 },
defense: { level: 1, xp: 0 },
constitution: { level: 10, xp: 1154 }, // Starts at level 10
ranged: { level: 1, xp: 0 },
prayer: { level: 1, xp: 0 },
woodcutting: { level: 1, xp: 0 },
mining: { level: 1, xp: 0 },
fishing: { level: 1, xp: 0 },
firemaking: { level: 1, xp: 0 },
cooking: { level: 1, xp: 0 },
smithing: { level: 1, xp: 0 },
agility: { level: 1, xp: 0 },
fletching: { level: 1, xp: 0 },
runecrafting: { level: 1, xp: 0 },
};
Constitution starts at level 10 (1,154 XP) like RuneScape’s Hitpoints.
Player health equals their Constitution level.
XP Lamps
XP lamps are quest rewards that let you choose which skill receives XP:
Using XP Lamps
- Receive XP lamp as quest reward
- Right-click lamp in inventory
- Select “Rub” action
- Choose skill from modal
- XP granted immediately
Item Definition
{
"id": "xp_lamp_1000",
"name": "XP Lamp (1000 XP)",
"inventoryActions": ["rub", "examine"],
"useEffect": {
"type": "xp_lamp",
"xpAmount": 1000
}
}
Available Skills:
- Attack, Strength, Defense, Constitution
- Ranged, Prayer
- Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting
- Agility, Fletching, Runecrafting
XP lamps are commonly awarded as quest rewards, allowing you to boost the skill of your choice.